INDUSTRIAL DESIGN: how to design B2B products

I was cursing at SolidWorks again yesterday when something obvious hit me. A lot of professional tools are not hard because the work is hard. They are hard because the product has been allowed to stay that way.

You do not really choose some of these tools. You inherit them because the industry has already built itself around them. You learn the weird logic, memorize the workarounds, tolerate the friction, and eventually convince yourself the pain is just part of being a professional.

Adobe is probably the easiest example. Powerful tools, protected by market position more than sharpened by competition.

That same problem exists all over B2B. Categories get treated like commodities, traded on price, features, compatibility, and technical claims while the actual experience gets left alone. There is a real opening for B2B companies willing to make usability, clarity, workflow, ergonomics, aesthetics, and product experience the reason people switch.

I have spent a lot of my career working in that messy space between what a product does, how people use it, and why anyone should care. The companies that figure this out first will not need to shout louder. Their users will do it for them.

Previous
Previous

INDUSTRIAL DESIGN: new ideas need familiar handles

Next
Next

INDUSTRIAL DESIGN: why I keep writing here