INDUSTRIAL DESIGN needs more “good enough” ​

I used to obsess over perfect.

Perfect render.​ Perfect tolerance.​ Perfect packaging.

It took me a while to learn this hard lesson.​ In early-stage design, “perfect” is often the wrong goal.

Perfection costs time.​ It locks in assumptions.​ It chokes iteration.

The best ideas I’ve ever shipped started out ugly.​ Rough cardboard. Tape. Foam core.​ Because at that stage, momentum > aesthetics.

We weren’t trying to impress.​ We were trying to learn.

That mindset saved clients tens of thousands in wasted development.​ And ironically, it led to cleaner, tighter outcomes in the end.

Now I tell teams:​ Prototype like no one’s watching.​ Because perfection is the enemy of progress.

Need a lesson in how to design your next product?​

​ Where do you draw the line between iteration and polish?

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“We’ll Know It When We See It” ​ ———​ The most expensive project I ever worked on,​ the brief was four words: “We’ll know it when we see it.”

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This is shaping up to be the INDUSTRIAL DESIGN event of the year in Atlanta.